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The Navigator: A Medieval Odyssey

An Odyssey Across Time.
1988 | 92m | English

(4279 votes)

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Popularity: 0.6 (history)

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Cumberland, 1348. The plague is spreading in medieval England. The remote village of little Griffin is also threatened. But the 9-year-old boy has a recurring dream that holds the key to a tiny hope of survival: a lake with a coffin floating on it. A white church with an iron cross. A falling glove. A falling silhouette. A torch tumble through a dark shaft into infinity. With his brother he recognizes in it a prophecy to escape the Black Death. So they embark with a few men on a journey to a distant cathedral, where they want to set up an iron cross as an offering to God. Her path leads them through a deep and dark mine shaft into an unknown land and completely outlandish time - into the present-day New Zealand of the 1980s.
Release Date: Dec 15, 1988
Director: Vincent Ward
Writer: Vincent Ward, Geoff Chapple, Kely Lyons
Genres: Adventure, Fantasy, Mystery
Keywords new zealand, time travel, black death, plague, tunnel, medieval england, 14th century, prophetic dreams
Production Companies New Zealand Film Commission, Arenafilm, Film Investment Corporation of New Zealand, The Australian Film Commission
Box Office Revenue: $0
Budget: $0
Updates Updated: Feb 06, 2026
Entered: Apr 13, 2024
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Full Credits

Name Character
Bruce Lyons Connor
Chris Haywood Arno
Hamish McFarlane Griffin
Marshall Napier Searle
Noel Appleby Ulf
Paul Livingston Martin
Sarah Peirse Linnet
Mark Wheatley Tog 1
Tony Herbert Tog 2
Jessica Cardiff-Smith Esme
Roy Wesney Grandpa
Kathleen-Elizabeth Kelly Grandma
Jay Saussey Griffin's Girlfriend
Charles Walker Old Chrissie
Desmond Kelly Smithy
Bill Le Marquand Tom
Jay Laga'aia Jay
Norman Fairley Submarine Captain
Alistair Babbage Grigor
Name Job
Vincent Ward Writer, Idea, Director
Christine Haebler Third Assistant Director
Michael Worrall Conceptual Design
Marjory Hamlin Makeup Designer
Ken Durey Pyrotechnic Supervisor
Sigmund Spath Second Unit Director of Photography
Geoff Chapple Writer
Kely Lyons Writer
Davood A. Tabrizi Original Music Composer
Diana Rowan Casting
Sally Campbell Production Design
Mike Becroft Art Direction
Glenys Jackson Costume Design
John Scott Editor
Paul Nichola Special Effects Supervisor
Andrew Mason Visual Effects
John Pope Visual Effects
Chris Swinbanks Visual Effects
Dick Reade Sound
Lee Smith Sound Effects Editor
Peter Townend Sound Effects Editor
Phil Judd Sound Mixer
Liz Goldfinch Dialogue Editor
Brian Harris Mechanical Designer
Timothy Lee Stunt Coordinator
Godfrey Hall Production Manager
Murray Francis Production Supervisor
Greg Stitt First Assistant Director
Robin Murphy Second Assistant Director
Geoffrey Simpson Director of Photography
Name Title
Gary Hannam Co-Producer
John Maynard Producer
Organization Category Person
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Reviews

Geronimo1967
6.0

You know what they say about a library book - you ought not to read the last pages first! Well this is one of those films where you do wish you’d seen the last scenes first because they slot so much of it into a perspective that hitherto is at best nebulously ill-defined. We start in a stark, winter ... y, northern England where the plague is rife and a village is determined to protect itself from all-comers. One of their number, the young “Griffin” (Hamish Gaugh) is prone to vivid dreams which frequently see him end up in the water and that offer the village a glimmer of hope. They must find a cross (or spike) to top their church and induce God to spare them from death, but that involves travel - and the only way is down, through the bowels of the earth where he, his brother “Connor” (Bruce Lyons) and his brave companions might cast a Celtic cross from their freshly mined copper so it can shine to the Lord. Their travel to the antipodes is instantaneous, so we’ve no “Journey to the Centre of the Earth” type stuff, but when they do arrive (in what looks like Christchurch) they have entered their own version of “Oz” and we are now in glorious Technicolor. Now, “Griffin” et al must try to find a 21st century foundry, get their cross cast, then get it to the top of the city’s cathedral before sunrise. It’s a fantasy adventure with a difference this, and though I thought Gough worked really quite well throughout, the rest of it just had too much of the story missing. The characterisations pointed at aspects that were interesting - father figures, fear, superstitions, but these elements are left dangling. It’s not that I needed everything compartmentalised, and I did quite like the way the timelines leapt about, but serendipity is a little too prevalent as they proceed on the latter stages of their quest. There is some southern hemisphere fun to be had here, which contrasts quite potently with the ghastliness of their frozen and disease-ridden northern hemisphere homes, and the use of the monochrome contrasting with the colour adds well to the fantastic elements of their adventure, but it was just a little to skeletal for me to get my teeth into. It is innovate and creative, though, and certainly worth a watch. I expect it will divide option starkly, and that’s no bad thing.

Aug 10, 2025