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Tron Poster

Tron

Journey now into a startling new dimension where energy lives and breathes. A world inside the computer where man has never been. Never before now.
1982 | 95m | English

(136698 votes)

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Popularity: 8 (history)

Details

When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world...And becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
Release Date: Jul 09, 1982
Director: Steven Lisberger
Writer: Steven Lisberger, Bonnie MacBird
Genres: Adventure, Action, Science Fiction
Keywords virtual reality, super computer, simulated reality , bike racing, pac-man, video game, simulation, computer simulation, based on video game, light cycle, hacker, dystopia, utopia, cyberspace, arcade game
Production Companies Lisberger/Kushner Productions, Walt Disney Productions
Box Office Revenue: $33,000,000
Budget: $17,000,000
Updates Updated: Jul 31, 2025 (Update)
Entered: Apr 13, 2024
Trailers and Extras

International Posters

Full Credits

Name Character
Jeff Bridges Kevin Flynn / Clu
Bruce Boxleitner Alan Bradley / Tron
David Warner Ed Dillinger / Sark / Voice of Master Control Program
Cindy Morgan Lora / Yori
Barnard Hughes Dr. Walter Gibbs / Dumont
Dan Shor Ram/Popcorn Co-Worker
Peter Jurasik Crom
Tony Stephano Peter / Sark's Lieutenant
Craig Chudy Warrior #1
Vince Deadrick Jr. Warrior #2
Sam Schatz Expert Disc Warrior
Michael Dudikoff Conscript #2
Jackson Bostwick Head Guard
Tony Brubaker Guard #6
Name Job
Wendy Carlos Original Music Composer
Glenn R. Wilder Stunts
John Alvin Art Designer
Steven Lisberger Screenplay, Visual Effects Design Consultant, Story, Director
Rosanna Norton Costume Design
Charlie Picerni Stunts
Walter Scott Stunts
Chris Wedge Visual Effects
Jeffrey Kleiser Digital Supervisor
Tim McGovern Systems Administrators & Support
Barry Cook Animation
Roger Allers Pre-Visualization Supervisor
Bruce Logan Director of Photography
Al Roelofs Art Direction
Syd Mead Production Design
Pam Polifroni Casting
Roger M. Shook Set Decoration
Dean Mitzner Production Design
Jeff Gourson Editor
John B. Mansbridge Art Direction
Ross Reynolds Stunts
Elois Jenssen Costume Design
Larry Holt Stunts
Richard E. Butler Stunt Coordinator
James LaRue Production Sound Mixer
Lee Minkler Sound Re-Recording Mixer
Lorry Richter Costumer
Nedra Rosemond-Watt Costumer
John Beach Visual Effects
Tom Bisogno Visual Effects
Nancy Hunter Campi Visual Effects
Larry Elin Visual Development
Liza Moon Digital Compositor
John Aardal Visual Effects Camera
Richard 'Dr.' Baily Systems Administrators & Support
Don Baker Visual Effects Camera
William Dungan Jr. Visual Effects
Art Durinski Digital Compositor
Kris Gregg Visual Effects Camera
Patric Kenly Visual Effects Camera
Bill Kovacs Systems Administrators & Support
Donald Leich Animation
Larry Malone Visual Effects
Malcolm McMillan Visual Effects
Gene Miller Animation
Kenny Mirman Visual Effects Supervisor
Craig Reynolds Visual Effects
Craig Reynolds Visual Effects
Frank Vitz Systems Administrators & Support
Lynn Wilkinson Production Coordinator
Christopher Dusendschon Camera Supervisor
John Hughes Technical Supervisor
Peg Hunter Visual Effects Camera
Bill Kroyer Storyboard Artist, Visual Effects Coordinator
Darrell Rooney Animation
John T. Van Vliet Animation
Andrew Gaskill Storyboard Artist
Chris Lane Conceptual Design
Peter Mueller Conceptual Design
John Norton Concept Artist
Michael Peraza Jr. Concept Artist
Gary Epper Stunts
Fred Lerner Stunts
Jean Giraud Conceptual Design
Bonnie MacBird Story
Jerry Rees Storyboard Designer, Visual Effects Coordinator
Drew Struzan Art Designer
Name Title
Donald Kushner Producer
Ron Miller Executive Producer
Harrison Ellenshaw Producer
Organization Category Person
Popularity Metrics

Popularity History


Year Month Avg Max Min
2024 4 52 80 31
2024 5 83 105 69
2024 6 63 95 35
2024 7 45 64 31
2024 8 41 63 22
2024 9 22 41 15
2024 10 23 55 14
2024 11 25 46 17
2024 12 24 29 17
2025 1 30 43 19
2025 2 22 35 5
2025 3 8 29 2
2025 4 11 15 4
2025 5 6 14 4
2025 6 5 8 4
2025 7 5 7 4
2025 8 5 8 4
2025 9 8 10 6

Trending Position


Year Month High Avg
2025 9 24 214
Year Month High Avg
2025 8 119 560
Year Month High Avg
2025 7 194 585
Year Month High Avg
2025 6 418 740
Year Month High Avg
2025 5 225 603
Year Month High Avg
2025 4 32 398
Year Month High Avg
2025 3 172 668
Year Month High Avg
2025 2 417 768
Year Month High Avg
2025 1 176 733
Year Month High Avg
2024 12 392 714
Year Month High Avg
2024 11 379 750
Year Month High Avg
2024 10 656 848
Year Month High Avg
2024 9 835 842
Year Month High Avg
2024 8 478 785

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Reviews

r96sk
4.0

An acquired taste. For me, someone who has no knowledge of computer programming and the sort, it's a very slow, tedious and boring watch. <em>'Tron'</em>, unfortunately, didn't take my interest whatsoever. Not helped by the poor special effects (they get a pass due to it being an 1982 release; th ... ough I'm not convinced it's good either way) and forgettable cast performances, it's not a premise that's easy to get into if you have no prior understanding of coding etc. There is some intrigue in there, but not nearly enough to satisfy my viewing pleasure - it felt like a much longer run time than 96 minutes, that's for sure. All cool if you love this, but I very much didn't. Hopefully the 2010 sequel gives the concept a major boost.

Jun 23, 2021
Geronimo1967
6.0

I saw this again yesterday - it's 40 years old! I didn't see it at the time, I was one of those kids who hadn't the slightest interest in "Space Invaders" nor did I ever have an Atari, but I do recall the fuss that was being made about Disney's first foray into the world of the emerging computer gam ... es market. Actually, the story is not so terrible. It's pretty derivative, with a quite handsome, young, 501-clad Jeff Bridges ("Flynn") out to avenge himself on the evil "Dillinger" (David Warner) who pinched some of his gaming ideas and subsequently rose through the company. Thing is, though, "Dillinger" has now designed a "Master Control Programme" (Think "Forbin Project" from 1970) and when "Flynn" tries to break into this system, he is reduced to a player in a game of survival where he encounters fellow rebels "Tron", "Ram" and "Lora". Adventures ensue as they must try to destroy this "MCP" before it bores of industrial aspirations, and sets it's sights on the Pentagon and the Kremlin. By any modern day standard, the graphics are linear and static - but there is no doubt that they were groundbreaking and quickly-paced for 1982. The use of light - blue and red for good and evil; the slightly over-exposed imagery to try and create the feeling of an alternative digital environment works well enough and though there isn't the slightest amount of jeopardy as to the ending, it's actually quite an entertaining 90-odd minutes that reminded me that every oak tree starts with an acorn. The attempts to incorporate technical or gaming language into the dialogue are a bit contrived, but there is a fun sequence with a "bit" that can only say yes and no as "Flynn" drives his wonky thing ("Max" from "The Black Hole" (1979), anyone?) through the maze of circuitry. Warner is not very convincing, it has to be said - he was rarely much good, I thought - but once it gets going it's an enjoyable piece of cinema nostalgia that looked quite reasonable on a big screen.

Aug 16, 2022
FilipeManuelNeto
1.0

**Once avant-garde and innovative, this film feels archaic and old as an arcade game, and has an absolutely miserable script.** I'm not sure what Disney was thinking when they decided to make this film, but I understand the concept and the reasons that led the studio to bet on something like this ... . In the 1980s, the creation and gradual massification of the computer (a huge box that we see in the movie and which is now primitive compared to the machines we use) generated a “fever” around computing and led to the creation of games that, later, the World Wide Web has taken it to another level. The movie came out when personal computers started to become popular in the US, but here in my country it took about fifteen years to happen. It's extraordinary to think about this, and how quickly things have evolved. I am thirty-two years old, I belong to a generation that still lived its childhood without technologies, but I was a teenager when they started to become something more visible in our lives. So I can understand why this movie was made, but being a Disney movie, I confess I was expecting better. The film has an uninspired cast made up of third-rate actors. Among all the (almost) anonymous names, only David Warner stands out. The film also has one of the worst dramatic interpretations of Jeff Bridges' life. He was still young here, but the film's material and style didn't help him do a satisfying job. In fact, I blame the screenwriters for most of the film's problems, as they weren't able to come up with a decent story that would justify the feature film. The story that the film brings us is based on the journey of a human being inside the computer, where he will basically have to play and beat opponents. This is very little and it bores us quickly. It seems like a mere excuse for the studio to make an experiment in the field of CGI and the application of technology in cinema. Where the film really bets heavily is on the visuals, heavily stylized and inspired by two obvious elements: the integrated circuits used in engineering and the colorful and (now) somewhat forgotten neon lights. In those late 1980s, neon was something that drew attention in the urban landscape, and there was no street or square where, at dusk, dozens of neon signs did not light up. It's something that has virtually disappeared in the last decade, but that gave the city a certain life. I confess that I felt some nostalgia when feeling the aesthetic influences of all that, but I recognize that the film tried to do something far ahead of its time: the Hollywood Academy itself refused to nominate this film for an Oscar because it considered that CGI was a form of cheating. And perhaps also because they did so early, the resources used were so rudimentary (even though they were the best there was) that they gave the film an extremely heavy and dated look, which aged very poorly. The same can be said of the sound effects and even that soundtrack, so dominated by the synthesizer.

Aug 30, 2022